Tristen Piert
Tristen Piert
3D artist
Houston, Texas, United States

Summary

Environment artist looking to join a team of other thrilled designers to create our next adventure.

Skills

3D ModelingHigh-poly ModelingLow-poly ModelingPBR TexturingTexturingUV MappingProblem solvingUVingAdaptiveMaterial setupEnvironment ModelingHard Surface ModelingProp ModelingSculptingRetopology

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
After Effects
After Effects
Illustrator
Illustrator
Photoshop
Photoshop
SpeedTree
SpeedTree

Experience

  • Environment Artist at Owls Studio
    Remote, United States of America
    August 2022 - September 2022

    Created 3d assets that the game designers used to create the world.

    While following a game production pipeline I created half the meshes, Uv layouts, textures, and assembly in Unreal Engine.

    Cooperated with a team of game designers and another artist to create and publish the game.

    Software Used were: Unreal Engine 4.27, Substance Painter, Substance Designer, Maya and photoshop.